
If you’ve never played a one-on-one fighting game before then whatever you do, don’t make 3rd Strike your first. But the amount of entertainment and reward this game offers is directly proportional to the time and effort you pour into it. If the challenge of 3rd Strike sounds too daunting we perfectly understand (we certainly wouldn’t pretend to be experts ourselves). But not only does the game offer a wide world of opponents there’s also leaderboards and the ability to upload match recordings to YouTube (a much better way to learn techniques than playing the trials). Capcom’s long had the best online options for any fighting game and 3rd Strike has worked for us without a hint of lag every time. Where this new downloadable version succeeds unequivocally though is in the eponymous online modes. Left in their original form the visuals now seem overly fussy and slightly distorted, while the various filters that try to smooth them out end up just spoiling the whole aesthetic. In fact it wasn’t even designed for widescreen. The original was one of the pinnacles of 2D pixel animation, but it was never designed to be seen on a pin sharp HDTV. Graphically the game is caught in a difficult bind.
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Oddly the closest it comes is through a set of very specific achievements style rewards called ‘challenges’, which doll out free artwork and the like for everything from performing your first parry to mastering hugely complex combos or winning under ultra strict circumstances.
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But of course such concepts are an anathema to fighting games and despite two varieties of training modes and a long series of educational trials the game never just sits down and tells you what all the buttons do or how any of the mechanics work.


So as long as there are some detailed, easily understood tutorials everyone should be catered for. Of course this is exactly why those that have mastered the game love it so much. To add to these complications is the simple fact that 3rd Strike is much less forgiving in the amount of time it gives you to pull off specific moves and combos. Beyond just parrying the characters are a far more diverse line-up than usual for Street Fighter, or any beat ’em-up, with most having unique powers such as Twelve’s ability to turn invisible or Q’s taunts that boost his defence.
